江戸時代へ
使用したAI その他年齢制限 全年齢
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Ambiguous times, general glowing portals, excessive clocks, excessive particles, messy backgrounds, unreadable expressions, static poses, overlapping characters, extra limbs parts of the hand with distortion; text; logo; watermark; over-saturated cinematic ratings.
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Ambiguous times, general glowing portals, excessive clocks, excessive particles, messy backgrounds, unreadable expressions, static poses, overlapping characters, extra limbs parts of the hand with distortion; text; logo; watermark; over-saturated cinematic ratings.
あたりを入れてください
プロンプト
This is a diagram of the time slip. Between [Modern] and [Edo period], one traveler is caught, and both periods are clearly visible in the same scene (Huko - historical discourse structure). Composition: The scene transitions diagonally from the lower left foreground representing [modern] to the upper right background representing [Edo period]. [Kandinsky - diagonal emphasis, Alberti - linear perspective]. At the center is a fractured circular time boundary composed of floating fragments, distorted light, and partially overlapping views (Gestalt - closure and good continuation, cree-form deformation). The character walks through the boundary, pulls the torso forward while one hand reaches back, and hair, coat and loose fabric are moving toward the original era [Kandinsky] – directional tension, zeami – hana]. Expression: Open eyes, tense eyebrows, mix suppressed shocks with recognition, and read clearly without excessive distortion [Erneheim - exaggeration of visual logic]. In the original era, [high buildings, buses] were included, and in the era of destination, [castle, kimono people] were included. The two environments must be visually distinguished (Houcou - historical social structure, Alberti - spatial organization). Color Design: Blue on the original side, Gray on the destination side, and narrow transition color bands around the portal. [Itten – warm-cool contrast, simultimal contrast]. Lighting: Light from both eras falls to the opposite side of the character's body, creating visible divisions on the face and clothes (Itten - light and dark contrast). Includes subtle time displacement effects. Duplicate hand silhouettes, delayed shadows, floating dust moving in opposite directions, and small fragments from the two eras swap places [Gestalt – continuity, Klee –] dynamic transformation]. Visual Hierarchy: Characters First, Time Boundary Second, Destination Era Landmark Third, Three Key Symbol Objects [Tufte – signal-to-noise ratio, norm – visibility] Limit to the . Style: 【Anime Cell Shading】. View: Height 35mm to 50mm lens look. Output: High resolution, sharp focus character.
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